Saturday, September 10, 2011

Part Manager (Mostly) Finished!

Tonight's progress! The part manager is completely functional and complete. Tonight's notes:

-Integrated XNA's Content Pipeline fully: More like foolly. Still, it's there, and working.
-Coded Anchor Hotkeys: Easy as pie. Not much to say about this.
-Camera Mouse Control: Set up mouse controls for the camera. It works logically regardless of zoom level.
-Save/Load: Everything saves and loads properly now.

Would have done the other two sets of mouse control, but I was busy derping all over my matrices and failing to predict their outcomes in a useful manner. Joy.


Gaia Pulse To Do List



Legend

Means Completed

!Means Section

+Means Subsection


Import SC and XNA libraries.



Code Texture Manager.

!Fully Integrate XNA Content Pipeline


!Code Part Manager.

Part Select

!Part Editor

+Code Camera Hotkeys

+Code Texture Importing

+Texture Assign

+Camera Mouse Control

+Boundary Mouse Control

+Anchor Mouse Control

+Anchor Points

+Anchor Mode Hotkeys

+Save/Load


!Recode Gaia Pulse

+Set up parts

+Set up animation

+Set up drawing animation.


!Code Animation Manager

+Animation Select Screen

+Animation Editor Started

+Frame Select

+Save/Load

+Animation Preview Screen

+Arrow Tool

+Free Transform Tool

+Hand Tool

+Zoom Tool

+Recoloring parts per frame.

+Timeline

+Layering

+Library

+Degree->Radian Convertor in Helper


!Royd Support


!Code Export Data

+For Normal Characters

+For Royd



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