Instead of going into the particulars of the skeletal animation system, here is a test of it!
http://www.mediafire.com/?0m4c37cy5cpayqk
It needs XNA4.0's Redistributal to run.
Now to finish the tool!
Gaia Pulse To Do List
Legend
Means Completed
!Means Section
+Means Subsection
Import SC and XNA libraries.
Code Texture Manager.
!Fully Integrate XNA Content Pipeline
!Code Part Manager.
Part Select
!Part Editor
+Code Camera Hotkeys
+Code Texture Importing
+Texture Assign
+Camera Mouse Control
+Boundary Mouse Control
+Anchor Mouse Control
+Anchor Points
+Anchor Mode Hotkeys
+Save/Load
+Code Options Screen
!Recode Gaia Pulse
+Set up parts
+Set up frames.
+Set up animation
+Actually make it work how it should.
+Texture Manager with Reference List
+Set up drawing of animation.
+Proper Scaling
+Tweening
!Code Animation Manager
+Animation Select Screen
+Animation Editor Started
+Frame Select
+Save/Load
+Animation Preview Screen
+Arrow Tool
+Free Transform Tool
+Hand Tool
+Zoom Tool
+Recoloring parts per frame.
+Timeline
+Layering
+Library
+Degree->Radian Convertor in Helper
!Royd Support
!Code Export Data
+For Normal Characters
+For Royd
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