Friday, September 16, 2011

Gaia Pulse Engine 100% Complete!

Gaia Pulse's engine is now 100% complete and functioning according to plan and specifications.

Instead of going into the particulars of the skeletal animation system, here is a test of it!

http://www.mediafire.com/?0m4c37cy5cpayqk


It needs XNA4.0's Redistributal to run.

Now to finish the tool!


Gaia Pulse To Do List



Legend

Means Completed

!Means Section

+Means Subsection


Import SC and XNA libraries.



Code Texture Manager.

!Fully Integrate XNA Content Pipeline


!Code Part Manager.

Part Select

!Part Editor

+Code Camera Hotkeys

+Code Texture Importing

+Texture Assign

+Camera Mouse Control

+Boundary Mouse Control

+Anchor Mouse Control

+Anchor Points

+Anchor Mode Hotkeys

+Save/Load

+Code Options Screen


!Recode Gaia Pulse

+Set up parts

+Set up frames.

+Set up animation

+Actually make it work how it should.

+Texture Manager with Reference List

+Set up drawing of animation.

+Proper Scaling

+Tweening


!Code Animation Manager

+Animation Select Screen

+Animation Editor Started

+Frame Select

+Save/Load

+Animation Preview Screen

+Arrow Tool

+Free Transform Tool

+Hand Tool

+Zoom Tool

+Recoloring parts per frame.

+Timeline

+Layering

+Library

+Degree->Radian Convertor in Helper


!Royd Support


!Code Export Data

+For Normal Characters

+For Royd



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