Saturday, October 1, 2011

Gaia Pulse Practical Test Complete



hahaha oh wow. that glitch.

Friday, September 16, 2011

Gaia Pulse Engine 100% Complete!

Gaia Pulse's engine is now 100% complete and functioning according to plan and specifications.

Instead of going into the particulars of the skeletal animation system, here is a test of it!

http://www.mediafire.com/?0m4c37cy5cpayqk


It needs XNA4.0's Redistributal to run.

Now to finish the tool!


Gaia Pulse To Do List



Legend

Means Completed

!Means Section

+Means Subsection


Import SC and XNA libraries.



Code Texture Manager.

!Fully Integrate XNA Content Pipeline


!Code Part Manager.

Part Select

!Part Editor

+Code Camera Hotkeys

+Code Texture Importing

+Texture Assign

+Camera Mouse Control

+Boundary Mouse Control

+Anchor Mouse Control

+Anchor Points

+Anchor Mode Hotkeys

+Save/Load

+Code Options Screen


!Recode Gaia Pulse

+Set up parts

+Set up frames.

+Set up animation

+Actually make it work how it should.

+Texture Manager with Reference List

+Set up drawing of animation.

+Proper Scaling

+Tweening


!Code Animation Manager

+Animation Select Screen

+Animation Editor Started

+Frame Select

+Save/Load

+Animation Preview Screen

+Arrow Tool

+Free Transform Tool

+Hand Tool

+Zoom Tool

+Recoloring parts per frame.

+Timeline

+Layering

+Library

+Degree->Radian Convertor in Helper


!Royd Support


!Code Export Data

+For Normal Characters

+For Royd



Saturday, September 10, 2011

Part Manager (Mostly) Finished!

Tonight's progress! The part manager is completely functional and complete. Tonight's notes:

-Integrated XNA's Content Pipeline fully: More like foolly. Still, it's there, and working.
-Coded Anchor Hotkeys: Easy as pie. Not much to say about this.
-Camera Mouse Control: Set up mouse controls for the camera. It works logically regardless of zoom level.
-Save/Load: Everything saves and loads properly now.

Would have done the other two sets of mouse control, but I was busy derping all over my matrices and failing to predict their outcomes in a useful manner. Joy.


Gaia Pulse To Do List



Legend

Means Completed

!Means Section

+Means Subsection


Import SC and XNA libraries.



Code Texture Manager.

!Fully Integrate XNA Content Pipeline


!Code Part Manager.

Part Select

!Part Editor

+Code Camera Hotkeys

+Code Texture Importing

+Texture Assign

+Camera Mouse Control

+Boundary Mouse Control

+Anchor Mouse Control

+Anchor Points

+Anchor Mode Hotkeys

+Save/Load


!Recode Gaia Pulse

+Set up parts

+Set up animation

+Set up drawing animation.


!Code Animation Manager

+Animation Select Screen

+Animation Editor Started

+Frame Select

+Save/Load

+Animation Preview Screen

+Arrow Tool

+Free Transform Tool

+Hand Tool

+Zoom Tool

+Recoloring parts per frame.

+Timeline

+Layering

+Library

+Degree->Radian Convertor in Helper


!Royd Support


!Code Export Data

+For Normal Characters

+For Royd



Friday, September 9, 2011

Some more work!

Been a while since I had an update. Been snoozin' like a madman and playing some Sly Cooper. Anyways... Today's update's...

-Texture Assigning: The program now checks for what costume you're editing for the part, and presents to you the list of textures assigned to use for that costume. From this list you can now assign a texture to your part.

-Texture Loading: Loads a texture from a file path. Simple stuff, but I hadn't gotten around to implementing it yet.

-Anchor Point System: Got the anchor point system working. Made the texture, which has borked colors due to my project setup. Gonna put that on the top of my list to fix. Still, it works perfectly fine, other than the fact that I have yet to code the hotkeys to actually move them. Also that crappy font.

/

Gaia Pulse To Do List



Legend

Means Completed

!Means Section

+Means Subsection


Import SC and XNA libraries.



Code Texture Manager.


!Code Part Manager.

Part Select

!Part Editor

+Code Camera Hotkeys

+Code Texture Importing

+Texture Assign

+Mouse Control

+Anchor Points

+Anchor Mode Hotkeys

+Boundary Mode Hotkeys

+Fully Integrate Content Pipeline

+Textual Editor

+Save/Load


!Recode Gaia Pulse

+Set up parts

+Set up animation

+Set up drawing animation.


!Code Animation Manager

+Animation Select Screen

+Animation Editor Started

+Frame Select

+Save/Load

+Animation Preview Screen

+Arrow Tool

+Free Transform Tool

+Hand Tool

+Zoom Tool

+Recoloring parts per frame.

+Timeline

+Layering

+Library

+Degree->Radian Convertor in Helper


!Royd Support


!Code Export Data

+For Normal Characters

+For Royd




Tuesday, August 30, 2011

Got the To-Do list done for Gaia Pulse.

Gaia Pulse is the name of Aftermath Saga's skeletal animation system, and the tool for creating such animations. I'll be posting the progress made up until today as I finally got around to making the to-do list. I'll be reposting this list daily as I get stuff done from now on. I suppose I should also post some images after the list is complete.

/////////////////////////
//Gaia Pulse To Do List//
////////////////////////

Legend
Means Completed
Means Section
+Means Subsection

Import SC and XNA libraries.


Code Texture Manager.

Code Part Manager.
Part Select
Part Editor
+Code Hotkeys
+Code Texture Importing

+Texture Assign
+Mouse Control
+Anchor Points
+Textual Editor
+Save/Load

Recode Gaia Pulse
+Set up parts
+Set up animation
+Set up drawing animation.

Code Animation Manager
+Animation Select Screen
+Animation Editor Started
+Frame Select
+Save/Load
+Animation Preview Screen
+Arrow Tool
+Free Transform Tool
+Hand Tool
+Zoom Tool
+Recoloring parts per frame.
+Timeline
+Layering
+Library
+Degree->Radian Convertor in Helper

Royd Support

Code Export Data
+For Normal Characters
+For Royd